![]() ![]() * The Charge Code Reviewer role will be deactivated in TEM with the roll-out of Chrome River on February 14, 2022. If requested in Chrome River the request will impact both Chrome River and TEM. In this blog post we’ll talk about making Mapbox Unity SDK work with URP (Universal Rendering Pipeline). There’s a lot of confusion and discussion about URP/HDRP (and how Unity’s handling those) recently but afraid not, this’ll be a very basic fix for us. But first of all What’s the problem?Īs you might already know, Unity introduced scriptable render pipelines a while ago, with two default sets, Universal Render Pipeline (used to be called Light Weight Render Pipeline) for performance/mobile apps and High Definition Render Pipeline for next-gen(ish) graphics. Unfortunately, these new scriptable pipelines are not compatible with good old standard pipeline or its assets. Old materials and shaders simply doesn’t work with the new systems. ![]() This is a big problem these days as thousands of assets created in standard pipeline are not working on new systems and require some updates or workaround.Īlso some new unity tools, like Shader Graph, doesn’t even support old standard renderer at all and only work with URP or HDRP. ![]()
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